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	<title>Are YOU Looking for NARUTO WII? &#187; naruto manga</title>
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		<title>Naruto</title>
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		<pubDate>Wed, 11 Feb 2009 04:02:26 +0000</pubDate>
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				<category><![CDATA[Naruto]]></category>
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		<category><![CDATA[naruto manga]]></category>
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		<description><![CDATA[What is Naruto ?






Naruto is a Japanese manga series on going written and illustrated by Masashi Kishimoto. The story tells the story of Naruto Uzumaki, a young ninja who constantly for recognition and aspires to a Hokage, the ninja in his village, which is the leading and largest of all. The series is based on [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="color: #333399;">What is Naruto ?</span></h1>
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<p><!--[endif]-->Naruto is a Japanese manga series on going written and illustrated by Masashi Kishimoto. The story tells the story of Naruto Uzumaki, a young ninja who constantly for recognition and aspires to a Hokage, the ninja in his village, which is the leading and largest of all. The series is based on a one-shot comic by Kishimoto was published in the August 1997 issue of Akamaru Jump.</p>
<p style="margin: 0in 0in 6pt;">The manga to be adapted later in the anime produced by Studio Pierrot and Aniplex. The first series lasted 220 episodes, while Naruto: Shippuden, and the remainder of the original series, is currently in the air from the 15th February 2007. In addition to the anime series, Studio Pierrot has five films in the series and a series of original video animation (ovas). Viz Media, the manga and anime for North America production. Viz is publishing the series in Shonen Jump magazine, as the release of the volume. Naruto: Shippuden was also the Prime Minister announced in 2009 the United States.</p>
<p>Serial in Viz Shonen Jump magazine, Naruto is one of the best-selling manga series. In Volume 36 of the manga has sold more than 71 million copies in Japan. Reviewers praised the series of the balance between comedy and fight scenes, like the characters&#8217; personalities. Some of them took a number of approaches in different sh? BS series.</p>
<p>Naruto has a large number of characters, most of whom are ninjas. Each team receives a Sensei. These teams are the basis for the characters&#8217; interactions later in the series where the characters are for missions on the strength of their team and know-how, Naruto Squad 7, the social context in which knowledge of Naruto, Sasuke Uchiha, Sakura Haruno, and their sensei Kakashi Hatake, forming the core of his world-in-the-Making. Naruto in the world, countries, as political units of the owners. In these countries, hidden villages, housing estates ninja warriors can supernatural abilities in battle. The village hidden ninja even military force in the countries of their parents. In five countries of the world Naruto: Land of the Earth, Terra del Fuego, Land of the Lightning, the groundwater and the land of the wind are known as the &#8221; five great Shinobi nations. They are the strongest in the Naruto world.<strong></strong></p>
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		<title>Video Naruto Wii</title>
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		<pubDate>Wed, 28 Jan 2009 08:18:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Naruto game]]></category>
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		<category><![CDATA[Video Naruto Wii]]></category>

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Video Naruto Wii : Clash of Ninja Revolution 
By Richard Li 
 Naruto: Clash of Ninja Revolution isn&#8217;t much of a revolution. Sure, Revolution retains much of the charm found in past CON games &#8212; the vibrant backgrounds, the game mechanics, the expansive roster &#8212; but the experience doesn&#8217;t expand beyond the framework set by [...]]]></description>
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<h1 class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: left;"><span style="color: #ff0000;"><strong><span style="font-size: 18pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;">Video Naruto Wii : Clash of Ninja Revolution</span></strong></span><strong><span style="font-size: 18pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;"> </span></strong></h1>
<p class="MsoNormal" style="text-align: left;" align="left"><em><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;">By Richard Li</span></em><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;"> </span></p>
<p class="MsoNormal" style="text-align: left;" align="left"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;"><img class="alignleft size-full wp-image-31" title="video-naruto-wii" src="http://naruto-wii.com/wp-content/uploads/2009/01/video-naruto-wii.jpg" alt="video-naruto-wii" width="280" height="280" /> Naruto: Clash of Ninja Revolution isn&#8217;t much of a revolution. Sure, Revolution retains much of the charm found in past CON games &#8212; the vibrant backgrounds, the game mechanics, the expansive roster &#8212; but the experience doesn&#8217;t expand beyond the framework set by its predecessors. Everything seems all too familiar. </span></p>
<p class="MsoNormal" style="text-align: left;" align="left"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;">At its heart, Revolution is a combination of the two previous Clash of Ninja games (the same backgrounds, same characters, same mission objectives) attached to a new control scheme specific for the Wii Remote. Clash of Ninja enjoyed much of its success due to its accessible game mechanics, with special moves governed not by complex joystick motions but by a simple press of a cardinal direction and an attack button. The Wii Remote, however, unnecessarily complicates the flow of combat &#8212; the controls feel awkward and clumsy, marred by imprecision whenever you try to swing with the Remote to attack. In order to enjoy Clash of Ninja Revolution, you definitely need a GameCube controller. (The previous two CON iterations were originally released on the GameCube.) </span></p>
<p class="MsoNormal" style="text-align: left;" align="left"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;">Combat remains as fast and intense as in past Clash of Ninja games. Designed for 3D fighting, matches consist of players flirting with their opponent, dancing around the ring, and poking with quick jabs to illicit a response. Sidesteps play a big part in offense and defense &#8212; a key ingredient for dodging attacks, setting up the dominant position, and zoning tactics. Calculated risks are rewarded handsomely, but are punished brutally if executed poorly. For instance, you can capitalize after a throw with a big combo, but if the throw whiffs or misses the target, you&#8217;re exposed long enough to eat a devastating counterattack. </span></p>
<p class="MsoNormal" style="text-align: left;" align="left"><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;">It&#8217;s a shame, though, that while the combat is outstanding, the overall presentation suffers from complacency. A lackluster effort for innovation is apparent across the game, from the recycled stages to the anemic mission modes culled from various situations in the story. The lack of an overarching theme stringing the missions together creates a sense of disconnection, which makes the missions feel more like work than pleasure. And, mysteriously, the character roster has shrunken, with several characters disappearing entirely: Anko, Zabuza, Choji, Iruka, and Haku. Ideally, they would be replaced by new characters, but the only new character is Kisame Hoshigaki, a sword-wielding member of the Akatsuki organization, who plays a lot like someone you&#8217;ve already played: Zabuza. </span></p>
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<p>To its credit, Clash of Ninja Revolution did implement a few slight changes, though none of them are considerably exciting. Stages are littered with obstacles in the form of crates and tree stumps, which act as cover against enemy attacks. While an interesting concept, the cover system serves as a mere distraction, an annoyance that interrupts the gameplay. Also, there are three minigames, designed for the casual audience and requiring little background information for immediate satisfaction: Shuriken Training, Shadow Clone Jutsu, and Rasengan Training. Of the three minigames, the Shadow Clone Justu, a simple game of memory, is the most rewarding and fun, while the other two are wholly mundane.</p>
<p>Still, a couple of minigames and slight modifications to the stage design is hardly a new experience. Naruto: Clash of Ninja Revolution may claim it&#8217;s bringing the fighting revolution to the Wii, but we&#8217;ve already been there. Twice, in fact.</p>
<p>You can see too at Naruto : <a title="Clash of Ninja Revolution 2" href="http://naruto-wii.com/wp-admin/post.php?action=edit&amp;post=19">Clash of Ninja Revolution 2</a></p>
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