Naruto Clash of Ninja
The Naruto : Clash of Ninja
The Naruto: Clash of Ninja series, known in Japan as Naruto: Gekit? Ninja Taisen! is a series of 3D cel-shaded fighting games based on the popular manga and anime series Naruto by Masashi Kishimoto. They are developed by Eighting and published by D3 Publisher and Tomy. Various installments of the series have appeared on both Nintendo’s GameCube and Wii. Four games are available for the GameCube and five for the Wii. Naruto: Clash of Ninja 1, 2, Revolution and Revolution 2 are available in the US. Naruto: Clash of Ninja 2 and Revolution are available in PAL regions. Naruto: Clash of Ninja Revolution 2 will be released in Europe on February 13, 2009. All installments, excluding Naruto: Clash of Ninja Revolution and Revolution 2, have been released in Japan. Each installment of the series has had numerous methods of play with varying types of modes. New games have introduced additional modes that generally appear in subsequent games. The player directly controls a character taken from the Naruto series, and uses their unique abilities to battle and defeat an opponent. New games in the series include more of the Naruto plotline in a “story mode,” and it generally stays true to the source material. As a result, the character selection increases with each installment due to the inclusion of more of the Naruto plotline. With the newer games incorporating Naruto: Shipp?den, the second part of the Naruto series, many of the characters have been substantially redesigned, and the selection correspondingly limited. Reactions to each installment have been mixed, with many praising the simple and easy-to-learn fighting system, with others lambasting the fighting system, and the lack of significant unlockable content. In each game of the series, the player controls one of many characters directly based upon their counterparts in the Naruto anime and manga. As in practically all fighting games, the player then pits their character against another character controlled by the game’s AI or by another player, depending on the mode that the player is in. The objective of each game is to reduce the opponent’s health to zero using basic attacks and special techniques unique to each character that are derived from techniques they use in the source material. For instance, Naruto Uzumaki is able to use his signature Shadow Clone Technique, and Rock Lee utilizes many of his Strong Fist style techniques. To use these techniques, characters have available a chakra bar, which depletes upon the execution of a special technique. Each game in the series also possesses numerous modes that offer different styles of play. The game’s story mode generally follows the plot from the anime and manga, with a versus mode pitting two players against each other also included. Each game in the series adds new modes, as well as incorporating new features into the game. Early games feature unlocking characters by using a Shop and obtaining money in fights. Most of the games feature an ‘Omake’ bonus section which contains music, sound effects and character models.



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